Dream Life Chapter 2 Levels 16-20

Level 16

Hello and welcome to our walkthrough for the game Escape Room Adventure – Dream Life Mystery 2021. This is level 16 in Chapter 2. In the previous level, we had to stop in front of a house.

But that house was big and we couldn’t get in the door. We had to find something to break the upstairs window. And to set up a ladder and climb upstairs. We did it at one point and we can only be grateful to you who did it perfectly.

The second part is a little demanding. That means we got to the floor and entered the room. But that means we have to move on. That is to go outside. But not out of the house but out of the room.

We had a challenging puzzle game in the room to solve. It took a lot of time and a lot of moving the pieces of the mosaic to be able to put the picture together. The picture had to be clear and we succeeded.

We got a picture of a bald eagle and got the key at the end. The key led us out of the room. The next level is level 16. Step by step and we come halfway to victory. Good luck! Let us begin.

Level 16 is briefly described in two parts. One objective part is to find the address. The other part is to open the garden. We want to tell you that this is another level that has similar characteristics to some levels.

But that doesn’t mean it’s easier or more complicated. This level is as unique as all the previous ones. The only difference is the way we handle some things. But there is time for that too.

The name for level 16 is ‘Unknown address’’. It is an indicator that we are starting from scratch and that we are moving towards something.

We’ll find out along the way. So many of us, we will not keep you waiting. Edward goes for his life-saving information. Good luck!

We start from the beginning. In the left part of the room, there is a small table. There is a flower pot. Take this item. Very unusual to begin with but not a problem. We don’t need a pot or a flower.

We need something else. Click on the pot and turn it upside down. So you can see that something fell out of the pot. It’s a button. Save this item.

In the central part of this room, there is another part of the bed. It’s an armchair. Nowadays, when technology has advanced in the world, we can do a lot with the help of buttons.

There is a circular slot on the lower part of the armchair to insert a button. Install the button and click the button. A secret barrier opens. There is a piece of paper in the secret compartment, which is classified as a map. Save this part.

There is a towel next to the map. But we don’t need a towel, just a map. Above the armchairs is a large map that is missing one part. That’s exactly the part we saved. Apply the missing part so that we can complete the whole map.

And that’s what we need. We don’t need a map as a map for traveling the world and geography. We just need that complete lower right. Because there are four signs that we will remember. This may be our first code in level 16.

We enter these signs on the safe door. The door is located next to a large exit door. Just above the bedside table. There is a place to enter four characters from the map.

Only this order and schedule guarantee us the unlocking of the safe. And behind the secret door is an even more secret barrier. That barrier hides our book. Save the book and place it in a close-up.

Then click to open the book. Inside this book, the number 1 and the two-digit number 31 are written. This means that 31 is part of a larger number and that the number 31 is in the first place of that sequence. Let’s remember that. And now we move on to the first puzzle game in level 16.

This is proof that we have big appetites and that we will solve this. We will help you. Next to the closet in the room, with large shelves, there is a puzzle game on the floor. It is a game where clicking on the fields pays off with the time and memory we have.

The goal of this game is to find all the signs that are set for us. First, find all the signs of the light bulb, then find all the signs of lightning. And finally, find all the signs of the battery.

A large wooden box opens and we receive a statue as a gift. Let’s save this item. We will use the statue immediately. If you look at the small table that is set in the middle of this room, you will see that there are several items there.

One of the items is a black red background. That’s where we put up the statue. The statue is placed on a black background and the background changes some part of itself. Numbers are displayed.

This is the second two-digit number on the base. The number is 24. The newly created number is 3 1 2 4. Enter these numbers in the part hung on the wall. That part is located above the open box where we found the statue.

Insert 3 1 2 4 and open the door. We do all this to open the door and take a photo of a bird. Place the picture of the bird in a close-up. If you notice, you will see that there is something written in the lower right corner.

Click and you will see four characters of a forest leaf. We will remember that because we need it for the next step. We enter these four signs in the drawer next to the exit door. Enter these four characters in the drawer and open it.

There’s a key inside. Save this item and use it to unlock the door. After that, the first part of this level 16 is solved. Let’s go to the next room.

The next room is the bedroom. Knowing that almost every level consists of two rooms, this was not difficult for us. We think we will be of great help to you at all times. But since each level has a puzzle game, this is still the case for us.

This puzzle game offers us a lot. The first puzzle game in this room is in the closet on the left side of the room. This game board shows us how this game is played. Knowing only one rule and that is to make the path of the main point so that it does not return the same way or the same path.

It starts from the beginning and goes to the left part of the screen and the upper path in a clockwise direction leads to the right part and the lower part. Only in this way will you be able to solve this enigma.

When the puzzle is completed, the door opens and you will see the pile that is located. Save this pile. Now slowly reach the sleeping bed. Above the bed is a large painting. It is this picture that gives us some answers.

There are four new characters in the corner of the picture. We enter these four signs on the shelf on the wall in the right part of the room. Above the night table. Here we enter these four characters. Open the small door and take the prize. The reward is the key.

We will use this key immediately. Place the key in the drawer next to the bed. On the right side of the bed. There is another item inside. A mobile phone that we have not had so far while playing this game.

And right next to the bedside table there is a shelf where there is a calendar. We don’t need this calendar, we need a cup in front of the calendar. Place the cup we have now preserved in a close-up.

Click to see the contents of the cup. There is a part of the toy inside. Save this red item. We need it for the next step. In the left corner of the room is a toy bear. He sits on the shelves and waits for his share.

We will install that part. It’s about the nose. Insert your nose and four buttons will appear on the bear. These four buttons are different colors and each color has its position in the sequence. We bring these four colors into the lower part of the closet, which is located in the left part of the room.

Enter these colors and open the closet. There is a new cup. Let’s save this precious thing. That is an indicator for us for the next step. We look at the briefcase that is placed horizontally in front of the bed.

This briefcase is unlocked with a code. And the code is a combination of numbers with two cups. Click on the cups and you will see a combination of two two-digit numbers. The numbers are 2 4 5 6. That’s the only way to unlock a briefcase.

There is a charger in the briefcase. We’ll use that on the socket to charge the phone. There is an outlet on the left side of the bed. That’s where we’ll put the phone and the charger.

The moment the electricity starts to flow through the cables, the name A L I C E is on the phone screen. That is the new code. A code is needed on the drawers where the bear is. Enter A L I C E in the drawer and open it.

Finally, we get a piece of paper with the address. Building, Room 000. Street Address Stop 000. Grand Forks, No 58202 – 000. This is the address found by our Edward. This is where Edward might be able to find his female persona.

This is what level 16 is all about. Follow our walkthrough and find out what awaits us in level 17. Have a nice day. Thank you for reading.

Level 17

Hello and welcome to our walkthrough for the game Escape Room Adventure – Dream Life Mystery 2021. This is level 17 in Chapter 2. In the previous level, we were looking for an address. That’s the address we need for level 17.

We’re looking to find one female person who means a lot to us in showing evidence. It is not some evidence, but it means a lot to us to find out what is happening to us. We don’t remember anything after that pill. It is proof that we have done something wrong in life.

We have to do what is offered to us because that is the only way we can come to an answer. The answers are out there somewhere and we will look for them. We are looking for a girl named Elena.

The name from level 17 is “Green day”. No, that’s not the name of the music group in this case. But music helps us to relax in some moments. Turn on the music and move slowly because maintaining your mental health is key to physical health.

And then we can do a lot when we are healthy. We are with you. Don’t worry. Good luck! Let us begin.

Level 17 starts with being in front of a store. Edward came to the place where the stranger was. He asked if Elena was there. The stranger is not reliable. But he said he knew Elena.

She is not here at the moment and will not come for at least some time. Edward has the freedom to wait for her where she is. The problem is that Elena has her own business and that is the organization of some events.

It’s an opportunity for a stranger to show our Edward something. His wish is for someone to walk into the store and get a tape from Green Day.

They need a cassette from the Bresco Music store. This will be our next destination. The reason for all this is that the stranger is looking for something in return. And that is our goal. Our objective is to take the tape that is in the shop we are watching.

Let’s go without pressure because this is just an indication that we have to be careful when it comes to the police. We don’t want to get into trouble while trying to help a stranger.

We go from the beginning and there is no reason to be afraid. We are here for you. Good luck!

Let’s start with the puzzle game. In the right part of the store, there is a shop window. In front of the shop window, on the sidewalk, there is a puzzle game.

It is a game that shows us that one has to be imaginative sometimes. How is this resolved? We will explain. The goal of this game is to use clicks to get to the position where each point has the same wire.

We’ll do that with clicks. Each click changes one point position. So, the goal of this game is to move the blue dot to the place closest to the blue wire.

And so for every point. When you manage to do this, the game will congratulate you on a successfully solved enigma. The secret compartment opens and takes the CD that is hidden inside.

We will insert that CD into the slot located on the left side of the store. It is the part below the left window. The bulkhead is opened and a screwdriver is taken.

This tool has helped us on several occasions. Almost every time we had to take this item and take out some screws.

So it is now with our protagonist. We take a screwdriver and remove the screws from the plate above the front door. Specifically the upper right corner of the front door. Remove this plate with a screwdriver.

Two screws go out and then you get a new board. That board is important because it shows us a combination of several characters.

Now we look at the sidewalk. The sidewalk on the left side of the window. There is a wooden box intertwined with wires. This box must be unlocked. We are required to enter four signs that are very important to us.

Enter the four characters we just discovered in this box. The box unlocks and opens. Inside is the key. Save this item. In the right part of the screen, next to the right window, there is a motorcycle.

It is a very dangerous machine that is used several times as a means of transportation. Insert the key into the key slot. Part of the trunk will open and there is clue paper inside. Place the clue paper in a large frame.

Then click to develop this paper. You can see the notes here. Save these musical notes. But remember which notes are red and which notes are black. Enter these notes on the small keyboard located in the left corner of the front door.

They are not on the right because there is a four-character board in the right corner. Just look the other way. There is a place to enter musical notes.

This part unlocks in a very easy way. You have races from 1 to 5. We look at the order from left to right. This means that this time you click every race. But what a race. First, there is race number 5.

Then click race number 2, then click race number 1. Then there is race number 3 and then race number 4 at the end. This is the only way to unlock this part and the prize can be taken.

You have three nails and a key. We don’t need any nails. Just take the key.

Insert the key into the lock on the front door of this store. Then go inside. The second part of this level 17 begins. We are located in a room where expensive musical instruments are sold.

We will be extremely precise because there are many instruments in this room. Look at the left side of the room. A saxophone is hung on the upper beam. Next to the saxophone is a hanging violin.

If you take a good look at that part around the violin, you can see that there are several signs. These are four signs that must be remembered. These signs are brought into a small closet under the beam where musical instruments are hung.

Behind the cymbal and the bongo is a small closet where we enter these characters. After that, the door is unlocked. We take the box as a reward. Let’s just go a little deeper into the room.

This room is important because we have a lot of space and a lot of instruments used in music play. There are, two steps from the closet, a little deep in the room, and there is a keyboard key. In front of a small piano and next to a guitar.

Let’s look right in front of us. There is a large display case where instruments are kept. There is a guitar with a trumpet leaning against the display case. Next to the display case, there is a knife on the left side.

The knife protrudes around the corner of the display case on the left side of this large piece. We need that knife. We need a knife to be able to cut one poster. That poster is placed on the left wall.

A musician is playing the piano on the poster and we will use a knife to remove the poster. Just cut out the top of the poster and you will see three drawn objects. These are the buttons to adjust the radio waves on the radio.

But before we move on, it’s time for a new puzzle game in the box. Place the box we found in the close-up. Click to access this puzzle game. At first glance, this puzzle game looks scary.

Using the buttons we have on the board, we can move four squares around one rotary knob. The goal is to set all four characters in the central four squares. In the end, just rotate to see which position of these masks corresponds to the game.

But the goal is very clear. Buttons on the game, buttons in the box. We get a button in the box that we will save.

This button is installed in the radio located in the lower part of the room. There is a radio on the shelf and install this button. After that, it is necessary to adjust the wavelengths.

Based on the sketch from the wall behind the cut poster, adjust the wavelength as in the sketch. After that, another compartment opens and we take another keyboard key. We need another keyboard key.

We will find this keyboard key in the right part of the room. Behind the display case is a bucket. Look at the right side of the screen and you will see the background of the room. Here you can see the trash can and open the compartment.

Just take the keyboard key that is hidden there. All this is important to us because the next step is very important. The step is to go to the piano and install the keyboard keys.

When you install these keyboard keys, your response must be even stronger. Notes required. Notes can be found in the picture. And the picture is placed in the picture frame.

And the picture frame is hung on the wall in the back of the room. On the back wall. Several notes can be seen here and each note has its color. We bring those colors to the piano.

We enter four different notes. Go from left to right and then click on each race. First, click on the green race. It is located in the first place on the left side of the keyboard. Just click one after the other and get to the right part of the piano.

All in order. After that, you can relax because the secret piano compartment will deliver the key. Save this key.

We will use this key immediately. How? Very easy. Insert the key into the glass door in the middle of the room, there is a display case.

Insert the key and take the CD holder hidden behind the glass door. Place the CD holder in a close-up frame. Then click to remove the plastic cover. Then click to get the first CD from the top.

This concludes level 17. Edward himself concluded that he had taken the CD. Delivering this CD to a stranger, the stranger is satisfied and grateful. That way you bought some points from foreigners who can help you.

This means that you have managed to show the world and yourself that you are a quality person, ready to jump in and help people in need. Even when it’s someone unknown.

Follow our walkthrough and find out what awaits us in level 18. It is just around the corner. The game is constantly bothering us, but we have no problem solving it. Let’s continue in the same style. Have a nice day. Thank you for reading.

Level 18

Hello and welcome to our walkthrough for the game Escape Room Adventure – Dream Life Mystery 2021. This is level 18 in Chapter 2. In the previous level, we were looking for a person. That’s the person we need for level 18.

We’re looking to find one female person who means a lot to us in showing evidence. It is not some evidence, but it means a lot to us to find out what is happening to us. We don’t remember anything after that pill.

It is proof that we have done something wrong in life. We have to do what is offered to us because that is the only way we can come to an answer. The answers are out there somewhere and we will look for them.

We are looking for a girl named Elena. The name from level 18 is “Paint on Wall”. This level is special because we are engaged in painting. Do you know that we are also artists? Do you know that Edward is an artist?

We didn’t know but we’re not surprised because we have you as great muses watching Edward as guardian angels. Help him and we will help you. We are with you. Don’t worry. Good luck! Let us begin.

Level 18 starts with the story of how Edward wants to paint this room. He was told that he had places and opportunities to paint.

It is not clear to us now why he is doing this kind of art at the moment. Knowing that his life hangs in the balance because he has reached the point where he has no information about himself, he is engaged in painting.

We have nothing left but to do our best to help him. But this level has several tasks. The first task is to find a painting image.

Another task is to paint the wall. And the last task is ad turn on the LED display. That is the most important part.

Because it all affects our ultimate goal at this level, which is to solve every task. Let’s move! Good luck!

There is a cloth on the floor. That will be the first thing we take at this level. In the right part of the room, there is a washbowl. There is water.

That water is not drinkable. We will not drink that water. But we know what we’re going to do next. Take a piece of cloth from the floor. We will take a cloth and soak it in the washbowl.

We will pick up the cloth because it is soaked in water. Then we will preserve such a cloth. Let’s go to the canvas. The canvas is for painting. The canvases we need are on the wall where the window is.

We have to take a soaked cloth and take off the blue paint. The blue color is removed from the left canvas. After removing the blue paint, we get a new look at the canvas. The letters are written and those letters are arranged in a circular flow.

To memorize this letter arrangement, we move on to the next step. The next step is important. Let’s look at the briefcase in front of us, in front of the window. This shows that this aqua is locked.

We will unlock it by adjusting the letters. The letters take up a position on the canvas. Enter E N L A C, starting at position 12 on the clock. Enter these letters and unlock the briefcase.

There is a gear inside the aqua. Save this metal item. In the right part of the room, there is a closet. The closet is attached to the wall.

There is one gear missing to insert into the empty slot. In this way, it is possible to take the contents of this cabinet. There’s a box inside. The box should be placed in a large frame. It’s a puzzle game.

A real puzzle. The goal of this game is to put together such a picture to be very clear. Just so you know, with the help of a click, places change parts of this mosaic and that’s how this enigma is solved.

Help, the picture is a view of one room where we have already stayed in Chapter 2. After successfully solving this enigma, take two paintbrushes. Each brush has its mark drawn on the handle.

And now we stay next to the closet we opened. Between the closet and the large picture is a shelf. That shelf is installed there so the user can put away their paintbrushes.

Since we already have two brushes and two more hanging on the shelf, we solved this enigma as well. Hang your brushes on a shelf and wait to see what happens. The brushes have their numbered place from 1 to 4.

Each brush has its sign. Let’s remember the layout of these signs because it is important for the next step.

Below the picture is a large wooden cabinet made of solid wood. This is our next destination. Place the characters in the drawer so that they are identical to the order of the characters on the brushes we organized a while ago.

As a reward, the drawer opens and takes the card. Now we need a few brushes. That is a new goal now. Looking at the drawer we opened, there is a safe on the right. We are not touching that safe yet because we need a bowl from the top of the safe.

There are three paintbrushes. Each brush has its shape, dimension, and hair density. It is important to us artists. That’s what we’re going to do, save these brushes. Also, take a bucket of paint from the paint shelf.

Take the yellow, red and blue paint. And now we come to the part where we talk about the middle ground. This is where the card is placed on the image. In this way, a combination of four characters is obtained.

Two characters are from the picture and the other two characters are from the card.

When we bring everything we need into the safe, which are the four signs that unlock the safe, the door opens. Metal doors that give us one item as a gift and a reward for our great feat.

It’s a painting frame. In this way, the first of the three tasks in level 18 is solved. It is a big wind in our backs during these incredibly difficult periods. Just one click is enough to move to another room.

Click on the arrow that appears and is displayed on the left side of the screen. That is the moment when we cross into a corridor that is so long that it can be characterized as an atelier.

It is a place where an exhibition of paintings can be presented. The first thing we see on the floor is a knife. It is a sharp object that we must be careful of. But that is not the first thing we will do.

Don’t think it won’t get to the leg. For us now, the knife is just one object we orient ourselves towards. We will place paint cans on the left side of the knife. That is our goal.

Drag the paint buckets to the floor where the knife is. On the left side of the knife.

After placing the paint buckets next to the knife, on the left side of the knife, insert the paintbrushes into the buckets. Each bucket has its brush.

After that, watch the magic go through level 18. For us, this is the only important item because we will watch how Edward manages to make a big picture on the wall. The picture is made based on the photo frame we found in the previous room.

In just a few moves, what is happening is happening. The entire left wall is painted into one large art painting, and in this way, all this is characterized as one large painting. And so the second of three tasks in this level is solved.

Now comes the execution of the third and last part. There is one package in the right part of the room. That package is kept in our possession. After that, the famous knife is taken. The package is placed in a close-up.

A knife is then used to cut the rope that binds the package. The package contains canned spray. This is an item we will save. And we will use this spray immediately. Let’s say we’re looking at the left wall. It is a wall that we painted with paint and brushes.

There is one metal plate that is not painted. Well, that’s where we’re going to spend the paint. Place the spray near the plate and spray until the paint is used up. The spray will paint the metal plate in several colors. It’s something we didn’t expect.

There are four colors to be seen. One who does not have color blindness may notice that four colors are seen on the plates. We will use these colors as a combination to unlock one suitcase.

It is a suitcase located on the very passage to another room. Look at the passage. There is a suitcase on the floor and unlock it by entering the following colors. The colors are red, green, yellow and purple.

There is one card inside. The two-digit number 18 is printed. Let’s save this item. Now we look at the right wall. It is a two-part wall. They are separated by a passage to the previous room.

But we look at the wall closest to us. A secret safe is built into the wall. That safe is unlocked by having to solve an enigma. It is the number 2 puzzle game on level 18. It is solved by having to play a memory game.

Let’s find each duplicate by clicking. To clarify. Click on one field. Well, click on any other field. The goal is to find one item in two consecutive clicks and that is to find two identical characters.

It is a classic memory game that children play for years. The game is for all ages because exercise is a very important thing in the human brain and that is the psyche. Brain cells are an essential part of human becoming.

They have to exercise because the brain is a muscle like any other muscle. After successfully solving this puzzle game, we come to the point where the door opens and we can take one important part. That’s the key.

We will use this key immediately. In the back, far part of this room, there is a small closet. Here, one drawer is opened by unlocking it with a key. Insert the key we found and open the drawer.

Inside is a new card with the number 57. A two-digit number that combines with another card. When we connect two two-digit numbers with a card, we get a new number.

That is the number 1 8 5 7. We enter these numbers in the only safe that is installed on the left wall. It’s a wall where we’ve shown just how artistically Edward is. Enter the safe that is on the elevated part of the wall.

Enter 1 8 5 7 in the safe and open the door. After that, it can be seen that one switch is installed there. You only need to do one thing and that is to click on the switch. Thus, the last task in level 18 can be accomplished.

And that is to start the LED display in the room. That is the last thing in level 18. We will see on the LED display a video showing the play of several young people. It is our sign that we have some evidence and that Elena is one step closer to us.

Level 19 is just around the corner. We need to be strong and resilient because our goal is not to fall into a lack of self-confidence. Follow our walkthrough and find out what awaits us in level 19.

This is where the first concrete contacts with Elena appear. A person who can help us a lot in our effort to undo the ignorance that has plagued us for several levels. Have a nice day. Thank you for reading.

Level 19

Hello and welcome to our walkthrough for the game Escape Room Adventure – Dream Life Mystery 2021. This is level 19 in Chapter 2. In the previous level, we were looking for a person. That’s the person we need for level 19.

We’re looking to find one female person who means a lot to us in showing evidence. It is not some evidence, but it means a lot to us to find out what is happening to us. We don’t remember anything after that pill.

It is proof that we have done something wrong in life. We have to do what is offered to us because that is the only way we can come to an answer. The answers are out there somewhere and we will look for them.

We are looking for a girl named Elena. The name from level 18 is “Paint on Wall”. This level is special because we are engaged in painting. Do you know that we are also artists? Do you know that Edward is an artist?

We didn’t know but we’re not surprised because we have you as great muses watching Edward as guardian angels. Help him and we will help you. We are with you. Don’t worry. Good luck! Let us begin.

Level 19 started very easily. Like level 17, we need to get some important information from Elena but before that, we have to be very accurate.

A stranger is asking us for something important and that is to do him a favor. The service is to find one piece of clothing material for a foreigner. We have four garments that we have to find.

The first item is to find shoes. This is the first item. Another item is to find glasses that are used as a fashion detail. The third item is to find a blazer. It is an important clothing detail. And the fourth detail is to find the coat suit.

That is an important item. We have to find all that to get information about Elena. At first glance, it seems to us that someone is using our goodwill, but we have repeatedly shown in previous levels that we must do something to deserve such private information.

And that is what we will do, earn something with our work and abilities. Let’s go slowly and without fear. We are here for you.

The first thing is solved immediately. We have no dilemma here. Look at the center stand. It is a place where packing goods and trying on every item of clothing is done. We would take the box that is placed on this table. Save this box.

We are people who are used to burdens and we will suffer that now. This box is clicked into a close-up. Look at the small board under the keyhole.

That is the most important part of the picture. It is an enigma that occupies our brains at the moment. How are you going to solve that? Very easy. Just look at the screen. There are several slots and each slot has a coin that has a year written on it.

Next to the slots is number 1. The numbers are ranked from number 1 to number 9. This means that the years are sorted from oldest to most recent. Every year is such that it requires your attention.

Only in this way can you make an effort and arrange the years to get an accurate schedule. It’s not hard to think which year goes by in the beginning. The first year is 1710. That year is written next to the number 1.

Click on each button and change places. By changing the place it is brought to number 1. The second year is 1758. The third year is 1798. The fourth year is 1823. The fifth year is 1862. The sixth year is 1901.

The seventh year is 1949. The eighth year is 1983. The ninth year is 1990. And that is what this enigma is all about. This is how the enigma is solved and the game informs you that this enigma is over. Congratulations!

After the game is over, the box opens. There is one tag. Save this item. Click on the tag to place this item in a close-up. After that, you can see that there are a few characters written on the tag that doesn’t make much sense to us.

But since nothing makes sense today, we just need to remember the layout and order of the signs because that’s the most important part. Now we look to the right side of the room.

Several drawers are also presented as a shelf for a toy bear. This is where we enter these signs. One drawer is locked and opened with signs. Enter the characters in the drawer and open it.

The characters are (&, $, #, @). The drawer opens and takes the key that is kept inside. But this is not the end. No, sir. This is just the beginning. We have to look at the hanging T-shirts in the closet. All T-shirts are hung on the hanger.

Click on that part of the room. You will see the staff increase. Click on the T-shirts again so you can move the T-shirts to the side.

We didn’t come to get dressed but we came to unlock something. Behind the T-shirt is a safe that is hidden. Enter the key and unlock the safe. There is something very important inside us.

There is one fillet in the safe. The fillet is marked with horses. But that doesn’t matter to us. Place the fillet in a close-up. Then click on the file to open it. There is a piece of paper inside.

The word S A K E is written on the paper. But the word S A K E is the word of the day. It’s not just a drink from Asia. That is the word of the day. A word that unlocks a closet. A closet made of glass.

That closet is located on the right side of the corner of this room. A glass closet keeps the shoes on sale. Enter the word S A K E in the door and open it. The moment the door opens, you can see that there are three shapes of women’s shoes in the base.

Observe the shapes and take the three pairs of shoes that are in that closet. After taking three pairs of shoes, you will move on. Each new shape appears and you will listen to what the closet tells you.

You take your shoes off until you pick up everything you’ve been told. You are coming to the end and other sneakers are intended for the male population. Take the sneakers and save them.

The moment you save these sneakers, you get a notification that the first part of four parts of this level has been done. That’s it for now. Move on.

To the right of the room is a plastic mannequin. This item is used to place clothes on a model and is advertised in stores. We will just click on the model and you will see that the model’s left hand is decorated with numbers.

Number 1 and two-digit number 23. This means that the number 23 is in the first place of all numbers. The second two-digit number is printed on the image. The picture is in the far right corner of the room.

The picture is hung on the wall. And that is the wall above the open drawer and the toy bear. There is the number 2 and the two-digit number 49 in parentheses. This means the final number is 2 3 4 9.

Enter that number in the glass cabinet that is located between the plastic mannequin and the drawer we opened earlier. A small glass door opens. There is a small box. That box is important because we will save it immediately.

And after that, we will see two arrows on the right part of the screen. It is a sign that we are going further, to the next part of this shop that sells clothes. We arrive at a large room that can be characterized as a closet room.

A wide range of clothes entices us to this part of level 19. There is one toy car on the counter. It is a sign that we have come to the right place. Save this toy. In the upper right part of this new room is a glass partition.

The door is glass, the door is at the top of the right closet. Upstairs is a screwdriver. Save this tool. Place the toy car in close-up.

Click on the front to display the front of the car more clearly. Take a screwdriver and remove the screws shown in that part. Download without difficulty because this is the part without difficulty.

There is a battery that powered the toy with its energy. Unfortunately for the cars, we will take the battery because we need it.

Save the battery as we go to the next step. The next step is to walk to the left part of the counter, which is located in the central part of this room. There is one colorful ball. That colorful ball presses one piece of paper.

Click on the colorful ball and move it to the side. Take the paper. Place the paper in a large frame. Click on the paper to make something important happen. The paper must be turned to the other side.

There is already something important to us. It’s a string of letters. The letters are A V Q B. This is our code. This code unlocks the box we saved in the previous room. Enter A V Q B and open the box. That box is in our possession.

Open the box and there is a new toy in the box. It’s a toy robot. We will do something new here. Click on the robot toy to place it in close-up. Then click on the robot toy to turn the back of this item.

Remove the back cover and you will see that an empty battery slot is installed there. Luckily for us, we have a battery. Insert the battery into the slot and close the slot. The robot toy is activated and we get the time written on the toy robot’s chest.

It says it’s 6:24 p.m. This is a new code. We and the codes, an inseparable tandem. In the corner is the place where the two walls meet.

It is the central part of the screen. At the very top of the corner of these two walls is safe. A secret barrier is closed by a door. This door is saved by a code. We need to unlock the door by entering the code. The code is 1 8 2 4.

Enter the code and open the door. The award is very special. It’s a gift box. Save this gift. Place the gift box in close-up. Click on the gift box to remove the decorative ribbon.

This ribbon is important because it keeps our gift from opening unnecessarily. But our opening of gifts is not unnecessary because it has a strong purpose. The purpose is to take the contents out of the box.

Inside is a coat. Congratulations because the second part of level 19 was successfully solved.

When we put the coat in a close-up, we will click on the coat several times to get the right size because we will unpack it. Blazer will be easy to find. We will only take the first blazer that is located in the left part of the room.

A wardrobe is rich in these garments. That is how we will manage to solve the third part of this level. And as for the glasses. This room has one special closet made of glass. It is locked using a puzzle game.

Click on the lock to see which puzzle game it is. The goal of this puzzle game is to click on a point that can be moved along a given path.

The goal is to move every point that is set by moving the point, without the possibility of returning to the way we came from. Draw this shape from the screen but do not go the same way twice.

After solving the enigma, the screen informs you that you have solved everything without any problems. And so you take the glasses off.

Graceful Elena managed to cope. The stranger supported her word and let’s say we can trust her. What will we get as a reward at the next level? We don’t know that yet. The important thing is that we have made an important step.

And for other answers, follow our walkthrough. Have a nice day. Thank you for reading.

Level 20

Hello and welcome to our walkthrough for the game Escape Room Adventure – Dream Life Mystery 2021. This is level 20 in Chapter 2. In the previous level, we were looking for a person. That’s the person we need for level 21.

We’re looking to find one female person who means a lot to us in showing evidence. It is not some evidence, but it means a lot to us to find out what is happening to us. Just as we wish well for others, we wish good for ourselves.

Level 20 is all about helping our Edward. You have to help him and we will help you. We are with you. Don’t worry. Good luck! Let us begin.

Find your bag inside this house. Open the door and find the bag. That’s all we were told at the beginning of this level. We have shown on several occasions that this is all a detailed analysis of the circumstances that befell us.

That means we’re going to do a lot so we can get in the house and get the bag. But a bag is not the most important thing. The bag is just a trophy. We are now looking for various ways to solve some enigmas that lead us to the bag.

Taking the bag is just a formality. But everything else is a series of problems that will hit us so we have nowhere to go. We have to be ready and we are here to help you.

Edward is the person who leads us as the North Star. For all those who want to know about this star, it is the brightest star in the night sky. It is used for the orientation of large passengers. Off we go! Good luck!

We are in the house. I think we found a way to get in. If it was a problem at all. But now that we’re here, inside the house, we’re going to be very aggressive in trying to find the bag. There is a cap on the floor.

This is the first item we see in front of the door. Take this item. To the right of the door is a vintage device. That’s what he did. Radio is still used today. But it has not been used extensively for years because it is now considered to be an ancient technology.

Just memories of the old days when a sports match was watched on the radio. This uncertainty is very important for the experience. But we won’t talk about it, let’s move on. Insert the cap into the radio slot and start the radio.

You will see that after clicking on the installed cap, the number is displayed in digital format. The number is 2 4 7 9. We enter these numbers in the lower part of the closet.

The closet is inserted in the left part of the room. One single large closet. There is one drawer in the base that requires a four-digit number. Enter the numbers 2 4 7 9 and open the drawer.

Inside is paper. Two pieces of paper and each paper has its number. The numbers are 3 and 4. Save these items. Go back a little. This is the part where it can be seen at the bottom of the screen.

It’s a table. That table is a place where several items are left while sitting in the living room. Therefore, it is a living room table. Take the battery that is placed on the surface where the newspaper is.

In the right part of the room, there is a slightly darker part of the room. This is where the bulletin board is hung. There is paper number 1. Take this paper and immediately redirect it to the hanging shelf next to the bulletin board.

There’s a box on the shelf. It unlocks in one way and that is to solve a puzzle game. The object of this game is to rotate these elliptical pieces so that each color comes into its circle.

The intersections of the sets must match the rest of their sets. Classical mathematical application in the game. After successfully solving the puzzle game, the screen informs us that this is all solved. Inside the box is a teddy.

Save this item and put the teddy in the foreground right away. Close-up is the next option. Click on the teddy to rotate 180 degrees. This leads to the background of a toy on whose head a secret barrier opens.

But that compartment is not so secret, considering that it is a slot for inserting a battery. Insert the battery and replace the cover. You can then run this toy. Return to the original position and there is a part on the body of the toy that opens.

Open the part that keeps the paper number 2. That’s what this part is about collecting numbers.

As we found out earlier, there is one paper with the number 1 on the bulletin board. Apply the other three papers on this board. Then click on the papers and turn the paper background.

You will see a combination of several characters drawn on paper. Remember these signs because they are entered in the part of the drawer that is located right on the right side of the door.

To the left of the bulletin board. There is one drawer in the base and enter the characters there. As a reward, we take music paper hidden inside a drawer. Place the music paper in close-up.

Click to enlarge this paper. Several circle-shaped colors can be seen at the base. Remember the order of these colors. And while we remember the colors of the circles, we take the acoustic guitar that hangs behind the front door, on the wall. Click on the guitar to place it in close-up.

You can then focus on the bottom of the guitar. Here you can see the color scheme. Based on the combination of colors with music paper, click on each string on the guitar.

Go from left to right and click on each wire. Music is created because you are artists by nature. The music is so good that it lured the cat to hide behind the closet in the room. Take possession of the cat because it is a cuddly animal.

We will not keep the cat with us. Our goal is to take something from the cat. Place the cat in close-up. Then remove the key that is hung like a necklace around your neck. We just need the key.

And that is the key that unlocks the door that leads us to another room. It has successfully solved the first half of level 20. Now we have to find the bug in the second part of level 20.

Immediately in the second part of level 20, take the paper that is placed on the floor. The carpet is good, but we need a piece of paper for the carpet. Right next to us is one big desk.

On the left side of the table is a bowl for storing writing and drawing props. Take the pen out of the bowl. Place the paper in a large frame. Draw a pen on the paper to allow Edward to draw some missing lines on the paper.

It is an additional square that directs us to a new puzzle game. In the left part of the table, below the part where the pens and ballpoint pens are, is one door that is locked. They have locked once a puzzle game.

This is a new puzzle game that we will solve. The goal is to move the squares with a click and thus form the shape we drew on paper. After that, the door opens.

There’s another key inside that we need to keep. Right next to the drawer is a new drawer. There are several drawers, probably three, that are locked. We unlock the middle drawer and open it with the key we just saved.

And inside is a magnifying glass. Let’s save this item.

In the lower right corner of the chest of drawers that is right in front of us, there is another puzzle game. The door is locked but it’s not a problem for us.

The problem for us is that the type of lock is this puzzle game. We solve it in the following way. We will tell you how and in what order the pictures are arranged.

The first row is a wheel, a pink bucket, champagne on ice, a horse, a globe, and a microphone. The second column is champagne, a horse, a globe, a microphone, a wheel, and a pink bucket.

In the third row are a globe, a wheel, a microphone, a pink bucket, champagne, and a horse. It is the exact order that unlocks the door. He then writes that the puzzle game is complete. Behind the door is a book.

Save this item. Place the book in close-up. Then click on the book to open and view the contents. Take a magnifying glass to enlarge a certain part. That part is on the right side of the book in the lower part where the footer is.

Four digits are written there. The digits are 5 6 2 4. Enter these four digits in the part that is installed next to the hanging shelf on the wall. On the right side, there is a partition.

It is unlocked by entering the numbers 5 6 2 4. The brown door is unlocked and take the key hidden inside.

Now we just need to get to the closet. Large wardrobe located under the bed. That’s where the clothes are. Insert the key and unlock the door. It is a perfect opportunity to take the bag that is in the closet.

That way we solved every task and every objective in level 20. At the end of level 20, you will just watch a cultural and pleasant conversation between Elena and Edward.

She took the bag quite by accident but it’s just another detail that means a lot to us. This means that we are going in a specific direction and we did not have a dilemma about whether it will help us.

We did not receive any information but the bag is extremely important to us. Elena is a person who was the first of crucial importance. We must move on and try to be aggressive on this issue.

That means we will meet a few more people. The answer is very close to us and everything is at our fingertips. We also had the opportunity to show how capable we are. And we will show that we are worthy of correct answers and true information.

Follow our walkthrough and find out what awaits us in level 20. Have a nice day. Thank you for reading.