Dream Life Chapter 2 Levels 1-5
Level 1
Hello and welcome to our walkthrough for the game Escape Room Adventure – Dream Life Mystery 2021. This is stage 1 in Chapter 2. In the previous chapter, Fredrick is a person who could not sleep.
He takes pills but has no effect. To go to the city and meet his wife Lena, he had to be extremely concentrated. It was hard for him, but he managed. One moment, find out that Lena has been kidnapped. She was kidnapped several times and that was a problem.
Something didn’t work there. Looking at certain items, we learn that Fredrick is a person who suffers from multiple personality disorder. It is a psychiatric illness that has its drawbacks but is kept under control with the help of medication. Love is stronger than anything and Lena understood that problem.
After she was discharged from the hospital, she supported Fredrick in his treatment. Antidepressants and drugs that suppress the appearance of another person have come to the fore. The fight against such things is difficult and continuous, but people have weapons that keep it all under control.
In the end, everything turned out to be bearable and they continued to live their lives. But chapter 2 is a whole another story. The story of the boy Edward. We will tell it with your help. Good luck! Let us begin.
The story begins in a similar style as the story with Fredrick. The boy Edward had a car accident and fell into a coma. The head injuries are of such a nature that he lost his memory.
A dream is disturbing his sleep regularly. One ordinary day, when he was home, he saw an advertisement on TV. It is an advertisement that shows the effectiveness of certain tablets. It’s about these pills helping people bring back memories.
They function by connecting brain receptors and cells to stimulate the brain to gather the information that has been hidden deep in memories. Edward took the pills and those are the last things he remembers. Taking pills on your own is harmful, especially if it is advertised on TV.
The only problem is that he wakes up in the basement. Specifically, this basement is part of the school and it was locked by the students from the school. He doesn’t remember anything before that.
Edward is scared because this is an unusual situation. We will not be useless because it is not his fault. Some things in life cannot be controlled. Let’s help young Edward get back on the path he walked safely.
The objective of this level is to get out of the basement. We will help him.
At first glance, the inevitable situation. It’s just a mask of the whole thing. Let’s start from the beginning. Looking straight at the wall, you will see that there is aboard. It’s a school blackboard.
Numbers are printed. The numbers are 4, 1, 3, 2, and 5. This is just another important item. But let’s move on. Use these numbers to unlock one part of the room. The left part of the room requires a code.
It is a small safe that has five buttons. Each key has its touch number. Based on the board, you will see how this item works. First, click four times. Another button clicks once.
Third click three times. Fourth button double click. The fifth button click five times. And the safe opens. Take the key to the safe.
This key is the only thing available to us. We will not wait long for something to happen because now everything is in our hands. We have to manage. Move on. In the right part of the room, there is an electrical junction box.
This box is important because it is opened with a key. Insert the key and unlock this electrical junction box. There is a button inside. Click the button and the door opens. Stairs on the ceiling are displayed.
These stairs lead us out of the basement. The door is paved and we don’t have many options right now. But we can’t reach the top. It doesn’t matter if we can climb because we don’t have height. But we have a brain. There is a metal object on the floor of our basement. It’s a crowbar.
We can do a lot with this subject. We will do one important thing. Click on the wooden chair that was broken and left in the middle of the room. Move the chair to the side and free up space to move the wooden table as well. Move the table to the middle of the room where the chair was.
So you can climb on the table and then have the option to lower the stairs from the basement. Use the crowbar and lower the stairs. That way you will be able to do the only thing that mattered and that was to escape from the basement. Let’s go out! The mission is complete!
Ladies and gentlemen, with this move we have shown you that you can trust us. We are the people who were there for you in Chapter 1. We hope to be of great help to you for Chapter 2.
If this is how the story in Chapter 2 begins, then we are witnesses that the story with Edward as the protagonist is one of the best stories told. It is not seen every day that a young person is prone to memory loss and that everything goes so that we have to jump in to help you. We strive to be useful in the following levels as well.
Follow our walkthrough and find out what awaits us in the next stage in chapter 2. Dream life manages to delight us with mystical stories and moments, so much so that we have no desire to leave you in moments when the situation is tense. Have a nice day. Thank you for reading.
Level 2
Hello and welcome to our walkthrough for the game Escape Room Adventure – Dream Life Mystery 2021. This is level 2 in Chapter 2. In the previous level, we met a new character who leads us through the story.
He is our guide and we are his eyes and ears. The physical part of this game is Edward. A young person who has suffered great trauma. A car accident is one of the biggest traumas anyone can survive.
Only the happiest ones remained unharmed. The least fortunate ones survived but with severe consequences. People think death is the worst thing in the world.
You can be sure that the consequence of some trauma is the worst thing. Edward was left with no memory. He can’t remember anything. That is the biggest problem. Even pills don’t help.
These are the pills he recognized in TV commercials. He tried one and that was it. The last thing he remembers is an unconnected sleep and waking up in the basement.
The basement is part of the school and is locked there by his school acquaintances. We helped him get to his feet. To find a way out. It was not difficult to find a way out. But the hardest thing is to be alone.
Or at least surrounded by people who make you think you are alone. We are here for you and Edward. We are the support and support that Edward longs for. Level 2 in chapter 2 is a sequel.
We are in the school where Edward teaches us. We will help him cope with the new situation. Let’s go without fear and with a lot of luck! Good luck! Let us begin.
Edward is not a bad person. He is a friendly person but when an accident happens that erases your memories, there are not many things you remember. Edward had a friend.
They were roaming always on the basketball court. But the names are forgotten. They have got tons of punishments and stayed in the Principals’ office. Edward may have some clues if he can go to the Principal’s office now.
There are some answers. Since this is level 2, we will not find all the answers. And we don’t even need to find them. We go step by step with time and so we will try to put together a picture so clear that we no longer have to search for the truth.
The truth was recorded somewhere there. Our target group is people who are close to us. We don’t know who these people are because we don’t have a memory but the details help. Pay attention to the details and we will guide you.
We are located in front of a large building. We stand at the entrance. We hope this is a school. But it doesn’t matter, we certainly believe that this is a school.
On the way to school, we will see what is on the concrete path. We see one item that catches our attention. This is an item we have been waiting for a long time.
Take the tongs and save this item. The right part of the road shows us a large amount of school bags. School bags are one of the items used by young people because they store books and stationery.
The first school backpack is on the concrete path. A larger shot can be seen here. Click on the backpack so we can analyze this item in close-up. By clicking on the compartment, you open a small backpack compartment.
An ink bottle can be seen here. But that’s not all. We should stay in that part. Look a little to the right. That is the part where the street lighting is located. Street lighting is an important part of the evening period of the day.
At the foot of the street light is a concrete base. But right on the part where the wire that forms the fence starts to connect, there is a small item. It’s a memory bottle. To be honest, we don’t know what it’s for.
We can only assume that it is a bottle where can we put some things or small things that mean to us. In this way, we protect them from external factors that destroy this very thing. But we will save this memory bottle.
Watching this enigma be solved, we will place a memory bottle in a close-up. Then we will click on the cap that closes the memory bottle. So we open the cap and take the tongs. With this metal object, we take the paper that is inside.
It is very difficult to take the paper with your fingers because this is an important part. We need to find out what’s on paper. Now we are going to take this paper and put it in a close-up.
Click on the paper and see what the paper content is. It is a series of signs that help us learn some things. For now, everything is unclear, but we will not burden ourselves. We will find out what is important by the end of level 2.
Let’s move on. Before entering the yard, we must be more careful. See the bulletin board. There is one electrical junction box. We need to unlock this box so we can move on.
When looking at paper and signs, just look at the diagonal with the characters drawn in a lighter color. We are here to show you what a character combination should look like.
Inside this junction box is a box made of wood. Knowing Chapter 1, we have always noticed boxes made of this material because they kept some items that mean a lot to us.
We will do the same in this situation. Place the box in close-up. There is only one important thing to see here and that is the code. The code consists of three characters.
Because the three signs are already red. Click on each red button and it will turn green. This is an important thing because it is the easiest and only way to unlock all this. Inside the wooden box is a needle.
We have had the opportunity to deal with these sharp objects, but that is not our goal now. Place the ink bottle in a large frame. Click on the cover and remove the cover.
Now click on the needle and transfer to the ink bottle so you can transfer the ink from the bottle to the needle. Now that you’ve done that, save the needle. We will not wait long, we must be effective.
Take a needle and place it in a close-up frame. Click on the needle and you will get a better version of this item. The needle paper wings will spread and you will see a combination that serves as a password.
We remembered this combination. Now comes a new challenge. We are now looking at the building on the left side of the screen. There is one screen where we enter the code. Enter this previously memorized combination and open the small door.
You will see a dial that has the time printed. The time in question is 07.45. Click on the button below the displayed time. Then your time will change to 08.00. That means it’s time for school. The gate opens and you can enter the school.
There is no more room for panic, we entered the building where we are waiting for our answers. We will not be among those people who are ungrateful because we are here to thank you for your trust.
We are entering that part of the school that means a lot to us. We are looking for a friend who may have some answers to our questions. Follow our walkthrough. Thank you for reading.
Level 3
Hello and welcome to our walkthrough for the game Escape Room Adventure – Dream Life Mystery 2021. This is level 3 in Chapter 2. In the previous level, we found ourselves in front of the school. More specifically, it was the schoolyard.
But we had to be clear and shrewd so we could open the gate that leads us to the schoolyard. For now, everything is still in its infancy because we are familiar with the problem that our main character Edward has.
All in all, this is a turning point because we now have to distinguish reality from fantasy. Looking at what factors we have in mind, our reality is creepy. Let’s try to do in school what we came for.
It’s a revelation of details that will tell us how Edward got to where he came from. Let’s go without fear and with a lot of luck! Good luck! Let us begin.
Set foot in. Simply put, it is something that awaits us at this level. The school is a large facility and we will have to go through several obstacles to get to the place where certain evidence is preserved.
Looking back, every detail we had at some level was one step closer to the goal. We still don’t know what the goal is in level 3.
We only know that this is a step closer to the end of chapter 2 and a step further than the beginning of chapter 2. Level 3 is called “Unlatch the principal’s room”. We go to the place that is written in our lenses.
As with any school, there must be a bulletin board. This is where notices are posted. These are key things in all schools. Both in primary schools and academic institutions. Here we will first look for some details.
Remove one paper from the paperclip. Place in close-up with a click. That way you will only take the paperclip and save this item. We will use this item immediately.
Because we need to open some doors that are not unlocked for us. The door is at the end of the hallway. Look straight at the end of the hallway and there is a door that is protected by chains.
Click on the door to access a larger shot. Insert the paperclip and connect the chains using the paperclip. Click on the linked chains and pull them out. That way you will be able to free the door.
The door opens and there is a wooden box. Place the wooden box in a large frame. The box is locked with a code. And the code is simple. Since each rudder-shaped button is broad, adjust the white dots on the button to match.
Align the white dots with a click to be flush with the outer dot. Very simple. This is how this wooden box opens. And inside are hidden objects that are important to us. Take the knob. Another item is fishing food. Save both items.
Place the fishing food can in a large frame. Click on the lid and you will open this can. Save such an open can because it is an important item. Walk to the aquarium with fish.
The aquarium is located in the left part of the room. On the left side of the unlocked closet at the bottom of the hallway. Put fish food in the aquarium. Insert into the right part of the aquarium.
This way you will entice the fish to move to another part. And the left part of the aquarium is free, so you can take the toy that is placed there. That is the most important part. Place the toy in close-up.
You will see that the neck of the toy is inscribed with symbols that are not familiar to our daily lives. But it doesn’t matter that much. Now comes the unlocking. In the part where the school closet is located, enter the knob.
It’s the right part of the school hallway. Part across the bulletin board. Insert the knob into the gap and in the direction of the arrow on the toy, enter these symbols in the door. Unlocking is in two phases.
The first stage is to adjust the characters. The second phase is to click on the signs in clockwise order. Starting with the first character on the toy, click on each character. Then you will unlock the door of this metal closet.
Inside is an access card. Slide the card into the dial that unlocks the door. That door is on the right side of the bulletin board. Unlock the door and enter the office. Life goes on, just like us.
We continue to socialize in level 4. For now, everything is new but there is no reason to worry because new things bring new moments. And new moments can be key to progress. Follow our walkthrough.
Find out what awaits us in level 4. Have a nice day. Thank you for reading.
Level 4
Hello and welcome to our walkthrough for the game Escape Room Adventure – Dream Life Mystery 2021. This is level 4 in Chapter 2. In the previous level, we entered the school.
The time is unknown, we assume it is out of teaching activity. But this time we will be pretty sure that this is the school where Edward is improving his knowledge. When we analyze certain details well, we will understand what the current problem is.
The fact is that we are in trouble and Edward has a lot to understand. Looking at the previous level, we struggled to get into the school principal’s office. But this time we came in and are looking for evidence in the office.
The level is called “Secret Access”. It is an example of how things should be viewed and in which direction. We need a goal. The goal is to find a way for some secret approach.
We will do that in level 4. Let’s go without fear and with a lot of luck! Good luck! Let us begin.
The objective is simple. Unlock the System. We would like to point out to you that all our attention is focused on the operating system and unlocking the computer.
We will do this by having to do some things in the office that are not related to this objective. But every detail leads us to the final goal in level 4.
Also, every level leads us to the final goal in chapter 2. But we have to take easy steps. Little by little. To do something big and big in life, as in this game, is to do it every day little by little.
In the end, it’s something a lot. Success is not good if it is overnight. But it is a very beautiful view from the top of success. Let’s move slowly and fearlessly.
We are in the room where the school principal performs his duty. The time of day is such that the school principal is not present at the moment.
But we will do our best to do all our obligations in a very short period. On the desk is one of the oldest items to count.
The real name is Abacus. It was used several thousand years ago for computing. It is considered a precursor to computers. Today, technology is far more advanced. Click on the abacus and solve the enigma.
The goal of this enigma is to click on the balls, move the red balls to the left and right and place the lighter balls so that they are arranged in the center. After that, the secret barrier of the Abacus automatically opens. Take the dice. Save these two items.
There are a lot of things on the left wall. From pictures of celebrities in science to built-in closets. We have to focus for now on one detail that is shown to us on the wall.
These are four wooden shields that are placed in the upper part of the ceiling. They are arranged so that they are not the same size in ascending order.
But we don’t need perfection at the moment, we need something else. The first and second shields, looking from left to right, should swap places. Swap places with a click and you will see that something we need is hidden in the place of the big shield.
It’s about dice. Keep this item hidden in a secret compartment. Move on. Next to the exit door, in the right part of the room, there is one important item. You have several slots that need to be replenished.
Insert the dice into the empty slots and you will fill in most of the empty spaces. But we do not need to fill everything because that is not the goal. The goal is to remember how many places are filled in a certain column.
Looking from left to right, four places, two places, and three places have been added. It’s a code. The score is now 4 – 2 – 3. Enter this combination in the closet. The closet is located in the left part of the room.
Below is the picture on the wall. This requires a code in the form of a scale supplement. Complete the first column to four points, to the end. Complete the second column to two points. Complete the third column to three points. This will unlock this door.
Behind the wooden door is a key. Save this item. We’ll use the same key to unlock another closet. The wardrobe is located in the right corner of the room. Lighter wardrobe with glass doors.
There is one file. Unlock the glass door with a key and take the fillet. Place the fillets in a large frame. Click on the file and open it. At the bottom of the page, you can see the numbers 0 8 2 1.
But the papers are one of the things that mean something to us. There is a telephone on the desk that has a fax option. There’s the paper. Save this paper. As in the file, one important piece of information is written on this paper.
The name HENRY is printed at the bottom of the sheet. Remember this detail. That’s what we need, isn’t it? Username and password are two things that are key to unlocking an account.
Access the computer. There is a space for entering ID and PASSWORD. Click on the computer and enter the ID first. It’s HENRY. Enter on the keyboard. Then enter PASSWORD.
This time, the password is 0 8 2 1. When you do as you are advised, the screen layout changes. The computer is unlocked and all you get is snow on the desktop and the 1996 number.
This is the code you enter into the door on the right side of the room. Enter 1996 and the door opens. This completes level 4.
With this, we managed to fulfill every requirement shown to us in level 4. That is another step toward the top. A step that shows us what we love the most and that is success and truth.
For the truth, we must be very persistent. We will help you in the next levels as well. Follow our walkthrough. Find out what awaits us in level 5. Have a nice day. Thank you for reading.
Level 5
Hello and welcome to our walkthrough for the game Escape Room Adventure – Dream Life Mystery 2021. This is level 5 in Chapter 2. In the previous level, we were in the office belonging to the school principal.
We came in the period outside of teaching activities. Here we have shown that we must also think about our security. We went through the locked gate, we went through the security systems on the computer and we took what we needed.
That is the key that leads us further. The game is designed so that we have to analyze each part of the school in detail. And we will do that, we just have to be careful. Edward still has no concrete evidence of what is happening to him.
The information is available we just need to get to it. Living by the rules is easy because we have time to blame if we make a mistake. But Edward and I have to go against the rules.
We will not be able to blame anyone but we but creating our path is part of growing up. We’re going to have to be adults because these things that happen to Edward are not for adults.
We don’t want to explain much, we have to turn words into deeds. Let’s go without fear and with a lot of luck! Good luck! Let us begin.
Level 5 started with Edward finding the address he needed. This is the address of a teacher. She is a person who may have some information that can help our protagonist.
It is no coincidence that Edward first came to her mind. A teacher is a person who has a great influence on the mental state of a student. In a very good way, as well as in a very bad way. It all depends on the person.
We hope that Edward made the right decision because we have to follow his movements. Finding the address of a teacher is an objective in level 5. This means that we have all the prerequisites to take what we need in the newly discovered room.
Knowing what our previous obstacles were, we do not expect anything new here regarding the system of solving enigmas. This means that several certain obstacles await us that lead us to the final goal. Let’s move!
We are in the office. We look at the office desk. There are many things that we do not need. But there are things we need. On the left edge of the table, there is a bowl where there is a sharp object.
We will appropriate that subject. It’s a probe. On the other side of the table, the right part of the table is a wooden box. Save this item as well. Move on.
Each desk has a chair. That is a logical conclusion. And this desk has a chair that is parked on the inside of the desk.
We have to be wise and go behind the table and the chair. Behind the chair is a closet that is closed by a glass door. Click on the glass door to open it. There is a doll inside the closet.
The doll has its back to us. Let’s save this doll. At first glance, this doll is illogically composed of certain parts. Knowing our previous chapter, this is just an optical illusion.
Place the doll in a close-up. Click once on the doll and the hands of this doll will appear. Click on the doll a second time and your head will be turned towards us. Click the third time on the doll and the head will be saved.
There’s a key inside. Save this key. That is an important item.
We come to the part where we have to unlock the wooden box. Insert the key we recently discovered, insert it into the keyhole, and unlock the box. The lid lifts and there are two items we need.
One white table. In addition to the stone, there is also a ball. A very small item that runs like a ball. Save both items. In the corner of the room, the left corner, there is a board for playing the game.
In the game we will throw in the ball we found a while ago. Insert the ball and continue playing. The goal of the game is simple. Each ball has its slot and its path where it is transferred.
We can achieve the goal with the help of a click. After solving this game, you will get a certain schematic. Here you can see a display for which we have no explanation.
But remember where we need to go back. On the left is a bookshelf. Here you can see a book placed over clothes. Move the book and take the cloth.
Place the cloth in a close-up. Click on the cloth and you will see how this cloth turns and shows the page where certain details are printed. Shows you colored dots in different colors.
Arrows that show which points are arranged in a specific order. It starts from the red dot. It goes to the pink dot. After that, there are yellow dots. Then there is the green dot and finally the blue dot. And now back to the schematic.
See which points have lines that connect them to the central part. These lines are of a certain shape and color.
Based on the order from the cloth, memorize the lines and enter those lines elsewhere. You’ll see what we’re talking about.
Under the shelf where the books are, there is a secret compartment that is protected by a code. That code is set in the door.
Based on the code and combination with the cloth, enter the characters that correspond to a certain color and a certain order. That means it’s the only way to unlock this drawer. Behind the small wooden door in a box.
Save this item and place it in a close-up immediately. We need to open this case. We’ll do that with a probe. A sharp object opens this box. Inside this box is a new item. We will save the lens.
That is, this subject is called the lens. Click on an item we have already saved. We mean the stone. To see the smallest details on the stone, use the lens and take a closer look. 0150mm is inscribed on the stone.
That is a detail we must remember. We return to where we were successful. We go to the glass door behind the office chair. There is a new set of glass doors. Only the lower part is not unlocked.
This is where the code is requested. And we already know the code. The code is 0150. The combination of numbers that we enter on the dial, brings us something new as a reward. It’s a book.
We take the book in our hands and place it in a close-up. Click on the book and open it to see the contents. You will see that the address is printed. An address that directs you to a new destination.
The address is Alice; 123 Boulevard Saint, 75183 Paris. That’s where we’re going. Let’s be responsible and let’s go. Level 5 has been completed. You can relax for a while.
Don’t be relaxed for a long time because level 6 brings us new challenges. Follow our walkthrough and find out what Edward has to do to get the answers you want. Have a nice day. Thank you for reading.