The Abandoned Planet | Act 5 – The Exodus
Intro
Welcome to our walkthrough for Act 5 of the “Abandoned Planet” from Snapbreak (publishers) and Dexter Team Games (developers). In the previous part, our protagonist managed to leave the obelisk, but she found herself in a strange underwater facility. This is her last time to escape this planet.
Walkthrough

When you arrive at the new location underwater, go right.

Go through the tunnel.

- While in a tunnel, you can pick a spec of dust. You will earn a special achievement for that.
- Continue forward.

After you pass the tunnel, approach the center of the room.

Touch the triangle on the ground. The pedestal will appear.

Approach the pedestal.

You need to rotate the 3 shapes into the correct positions. The correct positions are shown in the picture above. You will have 2 more puzzles of this type, with more complex objects.




Once you complete all 3 puzzles, you will be transported to deep underground.

Continue forward.

- Approach the cabinet. You can open it by pressing the button in the middle. You will see controls for activating the portal, but first, you need to find a clue.
- Continue forward and ignore the door.

At the end of the path, you will see an inactive portal. And something more interesting…

You are at the edge of a destroyed planet!

Pick the T-shaped gadget.

Return to the pathway and approach the door you passed previously.

Use the T-shaped gadget on the keyhole to unlock the door and proceed.

While walking downstairs, you will see symbols of alien numerals on the ground. Remember them.

Go back upstairs and return to the cabinet.

Activate the switches following the clue you just saw.

You will activate the portal but you can’t use it. It will teleport only aliens.

Return to the door you recently unlocked and go all the way downstairs, until you reach the capsule on launch pad. Activate the switch on the right. This will unlock the controls on the left side.

The controls will have one control board in the middle and two switches on both sides. Pull both switches to open the door of the capsule. Next, focus on the control board.

The last puzzle of the game is the test of your knowledge of alien numerals. You’ve seen these numerals many times during the game before. Here, you can see them on the top row and the left column. The “+” sign is 0, the “-” sign is 1, the “=” sign is 2 and so on. The range of the numerals on this board is from 0 to 7. You need to move the switches in a way that the sum of the switches in the same column is 7. The value of a switch is determined by the left column, beside which numeral the switch is standing.
For example, in the first column, you need to place 2 switches on that column. The first switch is at position 1 (the sign “-“), and the second switch is at position 6 (don’t forget that the first row is meant for position 0). 1+6=7 so the first column is solved.
- On the top, you can see the indicators if a certain column has too low sum, too high, or exactly 7. Indicators will have a grey color for too low sum, a red color for too high sum, and a green color when the sum is 7.
- The upper scroll button is useful to change the active column.
- The lower scroll button is where you will move the switches inside the currently active column.

When you solve the previous puzzle, the space pad will activate. Enter the pad.

Press the button and our protagonist will be launched into outer space.

Meanwhile, our alien friend is in the room where the doll is and he picked it up. If you remember locations from Act 4, you can skip this part of the guide and go to the part about the Act 5 locations.
Exit the room.

Go back all the way until you are inside the elevator.

Approach the elevator’s controls.

Select the floor described in the picture above. To select, just click on the 6th line (line above the last line) and the switch will move there. Activate the upper switch to activate the elevator.

Go inside the railcar.

Approach the front seat and activate the switch to start the railcar.

You will arrive at the same area where our human protagonist was before. When you pass the tunnel and reach the triangle on the ground (where the shape puzzles used to be), open the inventory and place the alien’s stuff in the hole, in the middle of the triangle. The alien will go underground, the same one where the human went.

Go forward and reach the portal that you activated before. Activate the portal.

The alien will be transported to a forest. Click on the right side of the screen to walk the alien toward the right. Click on the building in the distance.
This will conclude Act 5 and you have finished the game! Watch the cutscenes to find out what shocking discoveries the alien and our human protagonist discovered!
Thank you for reading!