Scary Horror Escape Room Games | Part 2

Intro

Welcome to our walkthrough for the “Scary Horror Escape Room Games” from Escape Adventure Games. This is the 2nd part that will cover solutions for rooms 6, 7, 8, and 9.

Room 6

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  1. Pick the sledgehammer handle from the window.
  2. Pick the gas mask.
  3. Go through the door.
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Your character will automatically put the gas mask on. Choose the left door.

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  1. Pick the head of a sledgehammer.
  2. Pick the mount with legs.
  3. Pick the poster. The “piece of paper” item will be added to your inventory.
  4. Approach the torch holder.
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Rotate all circles to get the image of a skull like in the picture above. After this, the torch will fall to the ground.

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Pick the torch.

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  1. Return to the starting area of room 6. Combine the handle and the head in your inventory to create the sledgehammer.
  2. Use the sledgehammer on the timber to take it down and unblock the door attic.
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  1. Drop the ladder down from the attic entrance.
  2. Approach the window. The key to the attic is there.
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You need to move all the bars on the window to free the way for the key. You must bring the key to the passage on the opposite end. Once you solve this puzzle, you will get the attic key.

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Use the key you just got to unlock the attic and go there.

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Grab the magnifier quickly and return to the previous area.

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  1. Place the piece of paper on the window.
  2. Use the magnifier to use the sun’s rays to set paper on fire. Pick the burning paper.
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  1. In your inventory, combine the torch with burning paper.
  2. Return to the attic.
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Use the burning torch to scare away the monster.

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  1. Pick the brush and the microphone stand.
  2. Pick the bellows.
  3. Approach the safe.
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Use the brush to remove the stains.

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Rotate the operators to get the final result of 109. Pick the microphone from the safe.

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Go to the previous area. Combine the stand with the legs to get a proper microphone stand.

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Combine the microphone stand with the microphone.

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Place the microphone.

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Approach the microphone.

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Remember the shadow pattern on the wall. You will need it to unlock the exit door of Room 6.

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Return to the fireplace area and use the bellows on the fireplace.

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You will discover Roman numerals. This is also a clue for exiting the Room 6.

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Exit the fireplace room and approach the door to the right, which is the exit of Room 6.

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Place the symbols like you saw in the shadow pattern and below them place the Roman numerals you saw at the fireplace. When you finish this puzzle, the door will be unlocked. Pass through the door to enter the Room 7.

Room 7

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  1. Remove the object that is blocking the canon rotation.
  2. Pick the knife.
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  1. Rotate the canon. The cannonball will drop from the canon.
  2. Pick the cannonball.
  3. Go to the area on the right.
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  1. Cut the shoe with the knife.
  2. Pick the ramrod.
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  1. Pick the box of matches.
  2. Pick the individual match outside of the box.
  3. Pick the shoelace.
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Return to the canon. In your inventory, use the knife to cut the matches. You will get the sulfur in your inventory.

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  1. Raise the canon.
  2. Place the sulfur inside the canon.
  3. Use the ramrod to push the sulfur.
  4. Put the cannonball inside the canon.
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  1. Rotate the canon to look at the weak wall.
  2. Place the shoelace.
  3. Burn the shoelace with the match.
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After the explosion, you need to evade the steel parts by dragging your mouse or finger left or right. Dodge 5 obstacles and the door for Room 8 will open. Go there.

Room 8

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  1. Pick the 1st stool part. You will need 4 parts to create a stool.
  2. Pick up the piece of glass.
  3. Go to the right.
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  1. Pick the discharged flashlight. You need to charge its battery first to use it.
  2. Pick the 2nd part of the stool.
  3. Pick the rope.
  4. Pick the seat for a stool.
  5. Go back to the previous area.
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  1. Place the flashlight on the window to charge it.
  2. Go back to the area on the right.
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Place the charged flashlight to illuminate the room. Go to the illuminated room and pick the 3rd part of the stool. While in the room, check the paper on the locker for the next clue.

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Exit the room and approach the alarm. Cut the cables of the alarm with a piece of glass.

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The alarm will start blinking. Remember the clue from the paper on the locker? Remember the 4 different patterns of blinking intervals of the alarm. You can find these patterns on the paper under numbers 4, 5, 8, and 9.

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Return to the lockers and enter the code with the number of patterns. Because the pattern under number 5 was activated first, it’s the first number. The second pattern that alarmed showed was under 4 and so on. The result is the code 5489. When you open the locker, pick the 4th part of the stool, the glass cutter, and the wrench.

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Pay attention to the laces on the coat. This is a clue for the next puzzle.

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Return to the starting area of the Room 8. Assemble the stool by combining all 4 parts and the seat part.

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Place the stool near the window.

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Use the rope on the stool.

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Tie the rope like the laces on the coat you saw earlier.

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Use the glass cutter to open the window and exit through it.

Room 9

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The rooftops are Room 9. Approach the ropeway.

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Use the wrench to rotate the screws of different colors. Rotate the blue screw to get the pointer at 10 and the green screw until you get the pointer at 25.

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Approach the side of the wall. On the right side are clues on how to rotate the orange screw and red screw on the ropeway. In the center is the clue for the code to unlock the ropeway.

In the formula, the first unknown variable, which is the question mark on the bottom left corner is 39. You will get it by summing the previous two numbers which are 15 + 24 = 39. The second unknown variable you get by multiplying 6, where the question mark is, with the previous number which is 5. So 6 * 5 = 30. Insert the new numbers into the formula above and you will get the code for unlocking the ropeway: 39 * 30 * (2 + 2 * 2) = 7020.

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Adjust the orange and red screws with the wrench (the pointer for red should show 15 and the pointer for orange should show 5). Insert the code on the ropeway and you will flee this scary building! This is the last challenge and after this, you officially solve the game!

Thank you for reading!