Escape Room: Mysteries School – Level 3

Intro

Welcome to our walkthrough for Level 3 for “Escape Room: Mysteries School” from “Ena Game Studio”. Help John renovate his old house and solve the mystery of the haunted abandoned school.

Walkthrough

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In the living room, approach the door on the right. Use the keys to unlock the door.

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Choose the key marked in the picture above.

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  1. Go to the bedroom. John will mention that he needs to clean it.
  2. From the living room, go left to the kitchen. John will again mention that the house needs some cleaning.
  3. Exit the house.
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Go towards the yard.

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Enter the garage.

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  1. Pick up the broomstick.
  2. Exit the garage.
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Enter the house.

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  1. In the living room, pick the rope from the floor.
  2. Pick up the wooden stick from the floor.
  3. Tap on the broomstick in your inventory to examine it.
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Place the wooden stick on the broomstick.

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Tie the broomstick with the rope. Tap on the broomstick to add it to your inventory.

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Use the broomstick to clean the living room.

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Use the broomstick to clean the kitchen.

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Use the broomstick to clean the bedroom.

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  1. Check the well in the yard. The well will be locked.
  2. Tap on the logbook in your inventory to read it.
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Find the page that has letters and numbers. This is a clue for the box that contains the key to the well.

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  1. Take the mop stick near the garage’s entrance.
  2. Enter the garage.
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Take the small rope from the floor.

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Exit the garage and pick up another rope from the ground.

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Go to the kitchen and take the last rope.

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Tap on the rope in your inventory that has a plus sign to examine it.

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Tie the other two ropes to the first rope. Tap on the final extended rope to add it to your inventory.

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  1. Take the old bucket.
  2. Take the second bucket from the floor.
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Tap on the old bucket in your inventory to examine it.

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Tie the rope on the bucket’s handle. Tap on the old bucket on the screen to add it to your inventory.

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In the bedroom, take the box on the left.

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Tap on the box in your inventory to examine it. Tap on the buttons in the central part of the box.

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Press the buttons in the order shown in the picture above (I, T, H, R, G) to unlock the box.

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Take the key for the well’s gate from the box.

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Return to the well in the yard and unlock the well gate with the key you just found.

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Place the old bucket into the well and get some water. Once the bucket is full, tap on it to return it to the inventory.

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Tap on the other bucket in your inventory.

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Pour the water from the old bucket into the other bucket. Tap on the bucket in the center of the screen to return it to your inventory.

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Return to the house and place the bucket on the floor in the living room.

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Place the mop into the bucket, and John will clean the living room.

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Do the same in the kitchen, and John will clean it.

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Do the same in the bedroom.

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  1. Tap either on the fan or the bed, and John will notice the fan is dusty.
  2. Move the stool to the bed so John can reach the fan.
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Use a broomstick to clean the fan, but it won’t be enough.

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Go to the garage and take the cloth from the floor.

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Return to the bedroom and clean the fan with the cloth you just found.

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Approach the fan switch.

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Return to the switch and press the left button. The fan won’t work. John will think it is a wiring issue.

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Exit the house and approach the main electricity board.

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Use the switch to turn off the power.

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Return to the bedroom and use the drill to remove the switchboard panel.

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Go to the garage and approach the work desk.

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  1. Take the tester.
  2. Take the manual book.
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Open the manual book from your inventory. Remember the numbers and their colors.

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Return to the bedroom and approach the wires of the switchboard.

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Following the clues from the manual book, connect the wires as shown in the picture above. For example, number 5 is written in red, so the red cable should be connected to node number 1 and node number 4 (1 + 4 = 5).

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Once you fix the wiring, use the drill to fix the switchboard panel.

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Return to the main electricity board and turn on the power.

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  1. Go to the bedroom and press the right button.
  2. Use the tester to see if the house has a power supply. Unfortunately, the power supply will not be active.

This will mark the end of our guide for Level 3 of Escape Room: Mysteries School.

Thank you for reading!